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Death in a Digital World: the (re)construction of a Bronze Age tomb from Ayios Vasileios, Greece, using Virtual Reality

Yannick de Raaff, Groningen Institute of Archaeology, University of Groningen In this blogpost I would like to illustrate how and why we have applied digital techniques (photogrammetry and Virtual Reality) to solve a specific archaeological problem. Our study concerns the architecture of a Bronze Age (early Mycenaean; ca. 1700-1420 BCE) tomb from the North Cemetery […]

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Digital artefacts

Michael Neiß, Department of Archaeology & Ancient History, Uppsala University Data science has brought an exciting new range of methods to humanities research, using computational techniques, such as GIS, 3D-documentation and databases that contain data sets of increasing quantity and complexity. Yet, as digital archaeology is expanding, it is also fragmenting into ever more specialised […]

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Historical cartography as a platform for exploration

Virginia Boyero is an associate producer at Massive Entertainment – A Ubisoft Studio. Independently from Massive she is a participant of the Kulturarvsinkubator from Riksantikvarieämbetet with her project on historical cartography. I have always been fascinated by maps. With the abundance of digitized materials from museums, archives and libraries all around the world, exploring the […]

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